Chris Huff wrote:
> Playing around with macro-generated meshes...and yes, these used to be> 4-sided polyhedrons.
It has that kind of video-game polygon-terrain look, but with enough
detail to be appreciable. The effect is nice at that scale.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/